![]() ![]() It could have just been 1 on 1 – or something with half the AI loaded in. The biggest omission is that there is absolutely no multiplayer. There is no AI brain beyond crashing head on into someone. The learning school shows the game could have done this and the game chose not to. The biggest issues with Concept Destruction are around what’s missing from the game. The four different car models all handle very similarly making the choice arbitrary. There are some other options you can change regarding penalties and disqualifications to ensure you must participate rather than run and hide but aside from that – the game is done. ![]() ![]() They are well thought out but over too quickly. The best arenas are the ones where there are multiple levels so you can super-dive onto the top of others. Some of stadiums, some are tables and books, others are cardboard structures and each brings its own tactics and challenges. ![]() You can do single battles or a championship mode where you will tour all the different arenas. Rinse and repeat then becomes the mantra of the game. I like how the low-fi approach is played out across the graphics. If the three minutes are up, those left score points depending on the damage they’ve inflicted and the cars they’ve eliminated. You need to survive the the whole three minutes or be the last car standing. As soon as your wheels are smashed off the wagon or if your engine’s battery gets damaged beyond repair – its game over. Each car has a damage structure on their wheels, sidepods, rear and engine. 12 cars, 1 arena and 3 minutes to try and smash the other cars out of the game. There is a decent foundation here for a good series but this feels like a barebones start.Ĭoncept Destruction takes the world of destruction derby racing and turns it into a micro machines with cardboard environment. This is a relatively decent description of Concept Destruction. Ratalika Games often publish small indie titles to wider console audiences and often then publish rough gems. ![]()
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